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Download our new 2D sample project: Lost Crypt

+1 dezembro 18, 201929

We put our new 2D tools through their paces to create a 2D side-scroller demo. In this post we show how these integrated 2D tools can help y... Ler mais

XR Interaction Toolkit Preview Package is here

+1 dezembro 17, 201919

The XR Interaction Toolkit enables you to add interactivity to your AR & VR experiences, across our supported platforms, without having ... Ler mais

2019.3 is now in the final stages of beta testing

dezembro 12, 201974

With a new release candidate version of 2019.3, we’re entering the final stages of testing for release readiness. When we label a Unity v... Ler mais

Democratizing the Secure Software Development Life Cycle

dezembro 4, 20194

Unity is sharing an open version of its internal Secure Software Development Life Cycle (SSDLC) so that others can benefit from our work. Ev... Ler mais

Unity opens new possibilities for the anime industry

dezembro 3, 201914

Japanese animation studio Craftar took to the stage at Unite Tokyo 2019 to talk about the new possibilities that Unity brings to the Japanes... Ler mais

Accelerating ML Research: Meet us at NeurIPS 2019

+2 novembro 29, 20191

In a few short weeks, Unity will be heading to NeurIPS in Vancouver (December 8–14). We’re sponsoring the main conference and the Women in M... Ler mais

Creating a third-person zombie shooter with DOTS

novembro 27, 201912

We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when... Ler mais

Achieving theater-quality anime with Unity

novembro 26, 20192

Japanese animation studio Graphinica, Inc., creators of innovative TV and cinema animation productions, set out to discover whether it’s pos... Ler mais

How immersive experiences inspire empathy and real-world behavior change

novembro 22, 20191

Fly into an exclusive game that combines ornithology, AR Foundation, and a fair amount of feathers. Krikey is a location-based augmented rea... Ler mais

Normal map compositing using the surface gradient framework in Shader Graph

novembro 20, 201911

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and grap... Ler mais

Tales from the Optimization Trenches

novembro 14, 20197

As a Developer Relations Engineer in our EMEA Consulting & Development team, I spend most of my time visiting Unity’s largest customers ... Ler mais

Level up your VR skills with a free, new course from Unity and Oculus

+1 novembro 13, 20196

We’ve partnered with Oculus to create a free intermediate level course, “Design, develop and deploy for VR.” You’ll learn VR best practices ... Ler mais

Sherman behind the screens: How to create cinema-quality lighting in Unity

novembro 13, 20193

Created by the Emmy Award-winning team that brought you Baymax Dreams, Sherman is a new short film crafted with Unity’s High Definition Rend... Ler mais