Tecnologia

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2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

+1 março 13, 201912

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younge... Ler mais

Creating Assets with Photogrammetry using a rotating surface

março 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Ler mais

On DOTS: Entity Component System

março 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Ler mais

Visual Effect Graph Samples

março 6, 20197

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... Ler mais

Android Support Update: 64 bit and App Bundles Backported to 2017.4 LTS

março 5, 201916

The move to a 64-bit Android world is imminent, and we at Unity believe that it’s a good thing! We added support for Android 64-bit with Uni... Ler mais

Unity ML-Agents Toolkit v0.7: A leap towards cross-platform inference

+1 março 1, 201910

Today, we're making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-... Ler mais

SRP Batcher: Speed up your rendering!

fevereiro 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Ler mais

On DOTS: C++ & C#

fevereiro 26, 201950

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Ler mais

HoloLens 2 is coming: What you need to know

+1 fevereiro 26, 201911

Microsoft just unveiled HoloLens 2 at Mobile World Congress and we’re excited to help you prepare for the development of the next generation... Ler mais

The Obstacle Tower Challenge is live!

fevereiro 18, 20195

Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built ... Ler mais

Show us what is inside the Yggdrasil vault

fevereiro 15, 20192

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Con... Ler mais

Procedural Stochastic Texturing in Unity

+1 fevereiro 14, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Ler mais

Creating an Interactive Vertex Effect using Shader Graph

+1 fevereiro 12, 201920

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these fea... Ler mais