We're happy to announce that tickets to this year's Unite '09 conference are now on sale! This year's event is a bit different than the prio... Ler mais
This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. T... Ler mais
A group of us are here in Austin TX representing Unity at the Game Developers Conference Austin. The show floor just closed for the day and ... Ler mais
Rock, Paper, Shotgun's Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and "makin... Ler mais
I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and pl... Ler mais
Some time ago we've announced our third Unite conference.
The conference will have many Unity employees, as well as Unity users, giving p... Ler mais
During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... Ler mais
Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compati... Ler mais
Today is very exciting for us because we've just released a much anticipated update to our iPhone development platform -- Unity iPhone 1.5.
... Ler mais
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... Ler mais
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... Ler mais
This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... Ler mais
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... Ler mais