In our tireless march towards world domination (okay, perhaps merely game industry domination), we’re proud to announce that we’ve just ente... Ler mais
Today we announce the launch of the new Learn area of the Unity site. In Phase I this comprises our Documentation, an all new Tutorial area,... Ler mais
Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Ler mais
The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... Ler mais
The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Ler mais
It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Ler mais
Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... Ler mais
Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Ler mais
Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Ler mais
Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... Ler mais
Brian Fargo: inXile asset crowdsourcing experiment a “resounding success”
Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... Ler mais
Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... Ler mais