Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... Ler mais
In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... Ler mais
Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Ler mais
Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... Ler mais
As part of a larger plan, today we launch the first iteration of the Unity Developer Network. The first iteration ties all of your Unity exp... Ler mais
Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... Ler mais
Interview with Steve Finney of Arteria3D
Arteria3D, aka Steve Finney, is an Asset Store success story with several top-selling high-quality 3D models. His catalog includes environme... Ler mais
Hi, My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... Ler mais
7DFPS is a competition that has been running for the past week. As part of our effort to help support game jams we hooked all participants u... Ler mais
Last week was Unity's sixth 'Ninja Camp'. A chance for the developers in the company to get together from our various worldwide offices, and... Ler mais
Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Ler mais
Tutorial: Sprite Optimizations using 2D Toolkit.
Installation Once you download 2D Toolkit from the Asset Store and import it into your project, you should be ready to go. You can upgrade ... Ler mais