Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get... Ler mais
So day two of Unite 11 has come to a close. At the time of writing I've just got home from the Unite Party, it was really cool and I had a g... Ler mais
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Ler mais
So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... Ler mais
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... Ler mais
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... Ler mais
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Ler mais
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... Ler mais
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Ler mais
At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by 'Open Mic' talks b... Ler mais
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Ler mais
This page gives an overview of the default Unity Hotkeys Ler mais
Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Ler mais
Aprendizado de Máquina
Feito com Unity
A solução completa para criar, operar e monetizar jogos e muito mais.
Tome decisões melhores levando os dados BIM para 3D em tempo real.
Crie experiências inteligentes de realidade aumentada que se integram totalmente com o mundo real.
Crie mundos ultrarrealistas usando arte controlada por IA para acelerar o fluxo de trabalho.
Solução de licenciamento para descarregar as builds de projetos da Unity no hardware da sua rede.