Short Cycle Development

março 8, 201319

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Ler mais

Unity 4 Early Access for Windows Store apps

março 7, 201333

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Ler mais

Unity’s Serious Business With Serious Games

março 5, 201314

  Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... Ler mais

Exploratory Testing at Unity

fevereiro 28, 20133

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Ler mais

Time to Move on to Something Else…

fevereiro 21, 2013108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Ler mais

Unity games sweep App Store awards

fevereiro 19, 201317

Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... Ler mais

Brian Fargo: inXile asset crowdsourcing experiment a “resounding success”

fevereiro 18, 2013

Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... Ler mais

Learn Unity Update #3 : Phase 1 and Lab Testing

fevereiro 11, 201340

Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... Ler mais

Automatic Setup of a Humanoid

fevereiro 7, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Ler mais

DirectX 11 Competition Winner and Showcase!

fevereiro 1, 201323

Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... Ler mais

Mixamo’s animation store plug-in now supports Mecanim!

janeiro 18, 201311

At the core of our company philosophy is the belief that nothing should get in the way of the creative process.  Game development has tradit... Ler mais

Global Game Jam 2013

janeiro 18, 201318

Its that time of year again! It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies. For t... Ler mais

Bladeslinger: Pushing the Boundaries Part I

janeiro 15, 201310

Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... Ler mais