November 24th 2011, London Southbank University is host to the monthly London Usergroup. In this session, Will Goldstone and Christopher Pop... Ler mais
Our good friends at Massive Black, who include some of the most accomplished and talented artists in the industry, have invited Unity to par... Ler mais
Hello! I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome U... Ler mais
Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween ... Ler mais
The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), ... Ler mais
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Ler mais
Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get... Ler mais
So day two of Unite 11 has come to a close. At the time of writing I've just got home from the Unite Party, it was really cool and I had a g... Ler mais
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Ler mais
So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... Ler mais
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... Ler mais
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... Ler mais
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Ler mais
Aprendizado de Máquina
Feito com Unity
A solução completa para criar, operar e monetizar jogos e muito mais.
Tome decisões melhores levando os dados BIM para 3D em tempo real.
Crie experiências inteligentes de realidade aumentada que se integram totalmente com o mundo real.
Crie mundos ultrarrealistas usando arte controlada por IA para acelerar o fluxo de trabalho.
Solução de licenciamento para descarregar as builds de projetos da Unity no hardware da sua rede.