Two weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for... Ler mais
I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to g... Ler mais
Just making characters in your game look around can bring them much more to life as well as express important information to the user. Here ... Ler mais
I'm happy to report that Unity 2.5.1 has finished baking in the oven and is now ready for download! As with all minor updates (anything 2.x)... Ler mais
I've always said that Unity as a product is made up of 60% community, 20% grand ideas and concepts, 15% groovy tech and 15% wicked developer... Ler mais
Unity Summer of Code
We here at Unity Tech draw inspiration from a variety of sources, some come from within, others from outside, this one definitely came from ... Ler mais
The Locomotion System for Unity has previously been briefly mentioned on this blog, but this post will go more in depth with what exactly it... Ler mais
Everyone knows the internet is made up of a series of tubes. Since Unity has such a strong internet component in the webplayer, nothing but... Ler mais
With Unity 2.5.1 quickly wrapping up development, the last item on our to-do list is verifying webplayer compatibility. As a team we do sys... Ler mais
If you're using compressed audio in your iPhone game, then you should grab Unity iPhone 1.0.3. It is a hot fix release with a single purpose... Ler mais
In early April a discussion started about possibly getting some folks from the Unity community together during or just after WWDC. The threa... Ler mais
First, lets see what is inside new iPhone 3G S. Number of technical sites wrote reviews already (mostly based on well educated guess since r... Ler mais
Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... Ler mais