The Locomotion System for Unity has previously been briefly mentioned on this blog, but this post will go more in depth with what exactly it... Ler mais
Everyone knows the internet is made up of a series of tubes. Since Unity has such a strong internet component in the webplayer, nothing but... Ler mais
With Unity 2.5.1 quickly wrapping up development, the last item on our to-do list is verifying webplayer compatibility. As a team we do sys... Ler mais
If you're using compressed audio in your iPhone game, then you should grab Unity iPhone 1.0.3. It is a hot fix release with a single purpose... Ler mais
In early April a discussion started about possibly getting some folks from the Unity community together during or just after WWDC. The threa... Ler mais
First, lets see what is inside new iPhone 3G S. Number of technical sites wrote reviews already (mostly based on well educated guess since r... Ler mais
Unity roadmap blog post said:
Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... Ler mais
As Unity Technologies continues to grow in size one of those things we have an increasing need for is office space. Out here in San Francisc... Ler mais
About a month ago Ethan posted about the Unity Demo Team and the iPhone tutorial that we have been working on. I'm happy to report that the ... Ler mais
A bit over four years ago Unity 1.0 entered beta, and was subsequently released June 6th, 2005. Since then we've released 20 updates, grown ... Ler mais
For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5.
Unity 2.5 was the first versio... Ler mais
I interact with the WordPress blog engine both here at work as well as at home for my personal blog. Given that WordPress experience, and th... Ler mais
This is my first post on the Unity blog and will be short because...hey, I still have more work to do. However, I wanted to drop a quick... Ler mais
Aprendizado de Máquina
Feito com Unity
A solução completa para criar, operar e monetizar jogos e muito mais.
Tome decisões melhores levando os dados BIM para 3D em tempo real.
Crie experiências inteligentes de realidade aumentada que se integram totalmente com o mundo real.
Crie mundos ultrarrealistas usando arte controlada por IA para acelerar o fluxo de trabalho.
Solução de licenciamento para descarregar as builds de projetos da Unity no hardware da sua rede.