The power of photogrammetry: Simulating the real world in VR

Get a behind-the-scenes look at a project made with Unity from Varjo, who used photogrammetry and dynamic lighting to create a realistic and... Ler mais

agosto 1, 20194

Custom Lighting in Shader Graph: Expanding your graphs in 2019

With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more f... Ler mais

julho 31, 201918

Here’s what’s in the brand-new Unity 2019.2

We have over 1000 developers dedicated to extending and improving Unity for you. In this release, you get more than 170 new features and enh... Ler mais

julho 30, 201927

Augmented reality: How the world will be painted with data

In the recently published book, Convergence: How The World Will Be Painted With Data, author and Forbes columnist Charlie Fink shares how au... Ler mais

julho 29, 20192

Unity at SIGGRAPH 2019: Workshops, talks, demos, and more

Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), v... Ler mais

+1 julho 26, 20192

Faces of Unity – Dave Hunt

What do you do at Unity?  My position at Unity is Lead Technical Artist of the R&D Graphics teams in Copenhagen. In this role, I get to... Ler mais

julho 19, 20192

Creator Kits – Get creating quickly

You asked for it - and we delivered. We’ve been eagerly mixing, mastering, and magicking for your drag and drop delight. We are delighted to... Ler mais

julho 17, 201923

Uniting real-time 3D and Product Lifecycle Management (PLM) for the first time

In partnership with Atos and PiXYZ, Unity is unveiling a Product Lifecycle Management (PLM) system integration with Teamcenter from Siemens ... Ler mais

julho 16, 20195

Addressable Asset System

Addressables is a Unity Editor & runtime asset management system that improves support for large production teams with complex live cont... Ler mais

julho 15, 201933

Unity Downloader: Powering the Editor as a continuous integration dependency

Unity has been using Katana over the years for continuous integration (CI). Katana is used for building the releases and running all our int... Ler mais

julho 15, 201917

The Winners! Inside the Vault: 3D Environment Art Contest

A number of judges evaluated all of the impressive submissions to pick the winners of the latest Asset Store challenge: Use Substance Painte... Ler mais

+1 julho 11, 20192

Answering your top questions about Unity Reflect

Visualizing BIM and CAD projects in real-time 3D offers many advantages, but the workflow for creating these interactive, immersive experien... Ler mais

+1 julho 10, 20193

Cannes Lions 2019: Celebrating creativity, innovation & storytelling

This year at the Cannes Lions International Festival of Creativity, Unity showed up as the leading real-time 3D creation platform with the t... Ler mais

+1 julho 9, 2019Responder