I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Ler mais
Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... Ler mais
Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... Ler mais
Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... Ler mais
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Ler mais
Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... Ler mais
At the core of our company philosophy is the belief that nothing should get in the way of the creative process. Game development has tradit... Ler mais
Its that time of year again!
It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies.
For t... Ler mais
Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... Ler mais
This fall, the Asset Store ran its first asset contest in Korea. The contest sought out bipedal 3D model characters which fell into either t... Ler mais
We're so pleased to announce the release of the Unity Asset Store's new browser-based interface! For the first time, you can now browse the... Ler mais
Good news for Unity 3.5 users - we just released version 3.5.7 with lots of fixes for Android, iOS and a few others. Download it here -
h... Ler mais
Here at Unity we've been working hard on an entirely new area of the website to help you learn game development with Unity. We've posted twi... Ler mais