This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... Ler mais
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Ler mais
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... Ler mais
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Ler mais
At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by 'Open Mic' talks b... Ler mais
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Ler mais
This page gives an overview of the default Unity Hotkeys Ler mais
Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Ler mais
Greetings Unity developers & Asset Store users!
The recent release of 3.4 brought many awesome new features to Unity.. with it came a... Ler mais
We are hosting another Unity Track Day at next week's GDC Europe conference in Cologne, Germany! The Unity Track Day is being held on Tuesda... Ler mais
This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... Ler mais
Hi Friends! Some of us are in Vancouver this week teaching and talking at The Siggraph Studio. If you are attending Siggraph, stop by the Un... Ler mais
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0.
While we have been developi... Ler mais