The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3.
Un... Ler mais
So you’ve decided to download and check out this newfangled “Unity” thing. You open it up, create a project, and are presented with the Unit... Ler mais
Physically-based surface shaders in the Asset Store
So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Ler mais
Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... Ler mais
Exciting news! GameAnalytics and Unity Technologies have partnered up to bring developers an unprecedented analytics solution! Analytics ha... Ler mais
The following post was written by Jean-Christophe Cimetiere, Director, Partner Developer Marketing at Microsoft, to update the Unity communi... Ler mais
It was really hard, but we have finally settled on the 15 winners of our Windows Store and Windows Phone 8 contest. Here's a brief overview ... Ler mais
Today, we're thrilled to announce the launch of Unity 4.3, and with it, the highly anticipated introduction of our new feature set for 2D.
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Our headline 2D feature is one we’ve really been itching to give you. It’s been in development for over a year now, and the team have done a... Ler mais
Unity and Microsoft will now be working together to bring the Xbox One deployment add-on to all developers registered with the ID@Xbox prog... Ler mais
When Siobhan Reddy, studio head at Media Molecule, said that she demanded that one of the Tearaway characters be female, it raised a few eye... Ler mais
We wanted answers to a few questions:
How many bugs can we find in those reports?
How good is our rating system? (brief explanation be... Ler mais
Maybe you’ve created a great 3D model or an editor extension for Unity, but now it’s sitting at the Asset Store shelves and gathering dust. ... Ler mais
Aprendizado de Máquina
Feito com Unity