Build Engineering and Infrastructure: How Unity Does It

outubro 21, 201117

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... Ler mais

Asset Store Action News – October 2011!

outubro 19, 201114

Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween ... Ler mais

London Unity Usergroup 5 & 6

outubro 19, 20111

The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), ... Ler mais

Tips for water in Unity

outubro 7, 201115

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Ler mais

Unite 11 – Its Over

outubro 3, 201113

Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get... Ler mais

Unite 11 – Day 2

setembro 30, 20114

So day two of Unite 11 has come to a close. At the time of writing I've just got home from the Unite Party, it was really cool and I had a g... Ler mais

SHADOWGUN talk at Unite

setembro 29, 20116

Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Ler mais

Unite 11 – Day 1

setembro 28, 201132

So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... Ler mais

Mixamo’s Auto-Rigger

setembro 21, 201114

Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity As... Ler mais

Animating skinned mesh along waypoints in Unity

setembro 20, 201110

This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity. At the end of the guid... Ler mais

“Special Effects with Depth” talk at SIGGRAPH

setembro 8, 201114

Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Ler mais

Art Assets – best practice guide

setembro 2, 201126

Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... Ler mais

Unity and Flash : a sneak peek.

setembro 1, 2011131

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Ler mais