Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. I am responsible for leading the team of... Ler mais
As a veteran of online, mobile and console games services I've become used to the idea of change; mostly from sitting on the sometimes uncom... Ler mais
White Nights is a marketing and networking (no, not the TCP/IP based :)) conference that takes place in the cultural capital of Russia: the ... Ler mais
We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0.
We’ve been using PhysX 2.8.3 for a while now. W... Ler mais
Exciting times for graphics on iOS 8!
At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Ler mais
Over the last days of May and into early June, over 50 people from in and around the Boston game community gathered together for a VR game j... Ler mais
One of the hardest things about writing documentation as a developer is to step into the shoes of the user. When you know everything about a... Ler mais
The second in a series of reveal videos of the new UI tools coming soon in Unity 4.6, this time we show you a quick overview of creating 3D ... Ler mais
The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Ler mais
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Ler mais
As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Ler mais
Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... Ler mais
We’re excited to announce a series of training days across the UK, running throughout the rest of the year. These workshops are a high-inten... Ler mais
Aprendizado de Máquina
Feito com Unity
A solução completa para criar, operar e monetizar jogos e muito mais.
Tome decisões melhores levando os dados BIM para 3D em tempo real.
Crie experiências inteligentes de realidade aumentada que se integram totalmente com o mundo real.
Crie mundos ultrarrealistas usando arte controlada por IA para acelerar o fluxo de trabalho.
Solução de licenciamento para descarregar as builds de projetos da Unity no hardware da sua rede.