Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. I am responsible for leading the team of... Ler mais
We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0. We’ve been using PhysX 2.8.3 for a while now. W... Ler mais
Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Ler mais
One of the hardest things about writing documentation as a developer is to step into the shoes of the user. When you know everything about a... Ler mais
The second in a series of reveal videos of the new UI tools coming soon in Unity 4.6, this time we show you a quick overview of creating 3D ... Ler mais
The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Ler mais
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Ler mais
As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Ler mais
Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... Ler mais