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Arquivos de tag: 2018.3

Visual Effect Graph Samples

março 6, 20197

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... Ler mais

Unity 2018.3 Shader Graph Update: Lit Master Node

dezembro 19, 201819

These HD Lit Advanced Features, or HD Lit AF, include coat-mask, iridescence, translucency, subsurface scattering, and anisotropy. This b... Ler mais

Introducing Unity 2018.3

dezembro 13, 201878

Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain sys... Ler mais

Physics Changes in Unity 2018.3 Beta

novembro 12, 201835

The main change Unity 2018.3 brings to physics is the 3D physics engine upgrade, from PhysX 3.3.3 to PhysX 3.4.2. It’s the first time we shi... Ler mais

Optimizing loading performance: Understanding the Async Upload Pipeline

outubro 8, 201832

Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Ler mais

Support for Android App Bundle (AAB) in Unity 2018.3 beta

outubro 3, 20188

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... Ler mais

Win cool beta swag, meet us at Unite LA and learn from new prefab workflow demos

outubro 1, 20185

Unity 2018.3 beta is now available and keeps getting better with every release, with improvements and fixes based on your feedback. We’re al... Ler mais

Unity 2018.3 beta: Get early access now

setembro 13, 201858

In July, we launched Unity 2018.2, which improved the performance of both the Lightweight Render Pipeline (LWRP) and the High Definition Ren... Ler mais