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Arquivos de tag: connected games

Navigating Unity’s multiplayer Netcode transition

junho 13, 201966

This blog was last updated, 27th April 2020. As many of you know, we put UNet into maintenance mode because we believe there is a better wa... Ler mais

Introducing the FPS Sample

outubro 24, 201827

At Unite LA yesterday, we announced the first release of the FPS Sample project,  a multiplayer First-Person Shooter game. You can now downl... Ler mais

Multiplayer Connected Games: First steps forward

setembro 12, 201848

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... Ler mais

Evolving multiplayer games beyond UNet

agosto 2, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Ler mais

Bringing connected games within reach with Google Cloud

junho 21, 201834

At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you creat... Ler mais

Connected games, facial mocap, New Prefabs workflow preview, and more news from Unite Berlin

junho 19, 20188

We kicked off Unite Berlin today! We couldn’t be happier to finally share all of the exciting news that we’ve been working on, from our stra... Ler mais