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Arquivos de tag: ECS

Announcing Unity and Havok Physics for DOTS

março 19, 201934

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... Ler mais

On DOTS: Entity Component System

março 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Ler mais

A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles

outubro 24, 20187

Unite Los Angeles has begun and let me tell you, it has already been one for the books. Want to find out what you’ve missed so far? You’re i... Ler mais

What is a Job System?

outubro 22, 201820

Looking for a way to get started writing safe multithreaded code? Learn the principles behind our Job System and how it works together with ... Ler mais

Evolving multiplayer games beyond UNet

agosto 2, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Ler mais