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Arquivos de tag: graphics

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

janeiro 9, 202017

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... Ler mais

How the Lightweight Render Pipeline is evolving

setembro 20, 201948

We have renamed the Lightweight Render Pipeline in 2019.3. It’s now the Universal Render Pipeline, a powerful solution that delivers beautif... Ler mais

Stream high-quality real-time graphics through your browser with our new WebRTC framework

setembro 17, 201918

Now you can develop applications that take advantage of Unity’s rapidly advancing graphics capabilities without being constrained by device ... Ler mais

Unity at SIGGRAPH 2019: Workshops, talks, demos, and more

+1 julho 26, 20193

Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), v... Ler mais

Reality vs illusion

+2 abril 11, 20198

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... Ler mais

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

março 19, 201917

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... Ler mais

Creating Assets with Photogrammetry using a rotating surface

março 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Ler mais

SRP Batcher: Speed up your rendering!

fevereiro 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Ler mais

Procedural Stochastic Texturing in Unity

+1 fevereiro 14, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Ler mais

Unity 2018.3 Shader Graph Update: Lit Master Node

dezembro 19, 201819

These HD Lit Advanced Features, or HD Lit AF, include coat-mask, iridescence, translucency, subsurface scattering, and anisotropy. This b... Ler mais

The High Definition Render Pipeline: Getting Started Guide for Artists

setembro 24, 201829

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... Ler mais

Powering the Real-Time Revolution at SIGGRAPH

agosto 29, 20182

SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference... Ler mais

Spotlight Team Best Practices: Setting up the Lighting Pipeline

agosto 28, 201813

Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc... Ler mais