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Arquivos de tag: graphics

Procedural Stochastic Texturing in Unity

+1 fevereiro 14, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Ler mais

Unity 2018.3 Shader Graph Update: Lit Master Node

dezembro 19, 201819

These HD Lit Advanced Features, or HD Lit AF, include coat-mask, iridescence, translucency, subsurface scattering, and anisotropy. This b... Ler mais

The High Definition Render Pipeline: Getting Started Guide for Artists

setembro 24, 201829

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... Ler mais

Powering the Real-Time Revolution at SIGGRAPH

agosto 29, 20182

SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference... Ler mais

Spotlight Team Best Practices: Setting up the Lighting Pipeline

agosto 28, 201813

Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc... Ler mais

Unity for Film: Real-time cinematic technology at SIGGRAPH 2018

agosto 13, 20185

Unity believes that the future of filmmaking is real-time, and this year at SIGGRAPH we are celebrating cinematic storytelling in CG animati... Ler mais

2018.2 is now available

julho 10, 2018133

Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shad... Ler mais

The High Definition Render Pipeline: Focused on visual quality

março 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Ler mais

Introduction to Shader Graph: Build your shaders with a visual editor

fevereiro 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Ler mais

Scriptable Render Pipeline Overview

janeiro 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Ler mais

2018 and Graphics

janeiro 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Ler mais

Crunch compression of ETC textures

dezembro 15, 201710

This blog post describes the basics of Crunch compression and explains in details how the original Crunch algorithm was modified in order to... Ler mais

Available now: OctaneRender for Unity

dezembro 14, 201745

OTOY’s cinematic render engine for the Unity editor has arrived! OctaneRender® is the first and fastest path-traced, GPU-accelerated render ... Ler mais