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Arquivos de tag: graphics

Updated Crunch texture compression library

novembro 15, 201720

Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce t... Ler mais

Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

outubro 2, 2017

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 ... Ler mais

Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines

julho 21, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm) ACM SIGGRAPH Courses 2017 Abstract We recently introduced a new real-tim... Ler mais

Deprecating DirectX 9

julho 10, 201735

We will be removing support for DirectX 9 on the Windows platforms; as a result Windows XP will no longer be supported by default. When wil... Ler mais

A Spherical Cap Preserving Parameterization for Spherical Distributions

maio 9, 2017

Jonathan Dupuy, Eric Heitz and Laurent Belcour ACM SIGGRAPH 2017 Abstract We introduce a novel parameterization for spherical distr... Ler mais

A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence

maio 9, 2017

Laurent Belcour (Unity Technologies) and Pascal Barla (INRIA) ACM SIGGRAPH 2017   Abstract Thin film iridescence permits to repro... Ler mais

Linear-Light Shading with Linearly Transformed Cosines

abril 17, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucas film) Book chapter in GPU Zen Abstract We recently introduced a new real-time... Ler mais

Analytical Calculation of the Solid Angle Subtended by an Arbitrarily Positioned Ellipsoid to a Point Source

fevereiro 8, 2017

Nuclear Instruments and Methods in Physics Research We present a geometric method for computing an ellipse that subtends the same solid-a... Ler mais

VFX Toolbox: Experimental Image Sequencer Update

janeiro 27, 2017

 Hey VFX Artists! We are releasing today an update of the Image Sequencer with many improvements. Be sure to download it and give it a try! ... Ler mais

16 Highlights from 2016 on the Unity blog

dezembro 29, 20164

We’re nearing the end of 2016 now. Everyone’s enjoying their winter festivities, and gazes are shifting to all we have in the works for 2017... Ler mais

Graphics tests, the last line of automated testing

dezembro 21, 201613

There are dozens of platforms you can deploy to with Unity. It can be difficult for us developers at Unity to maintain visual integrity on a... Ler mais

Unity 5.6 beta is now available

dezembro 13, 201658

Our latest beta release includes improved editor and 2D features, better graphics performance, a new video player and support for Facebook G... Ler mais

Linear Rendering Support on Android and iOS

dezembro 7, 201622

One of the new features in Unity 5.5 is linear rendering on Android and iOS. With linear rendering, you're sure that the inputs, the outputs... Ler mais