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Arquivos de tag: networking

Unity and IPv6 Support

Maio 10, 201655

Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of... Ler mais

Open sourcing the high level multiplayer networking layer

novembro 19, 201522

What has been open sourced exactly? The multiplayer feature can be split into a lower and higher layer. The lower one is the transport laye... Ler mais

Unity Multiplayer in Super Dungeon Bros

abril 14, 201514

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Ler mais

All about the Unity networking transport layer

junho 11, 201454

Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation! When we started to design th... Ler mais

UNET SyncVar

Maio 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Ler mais

Announcing UNET – New Unity Multiplayer Technology

Maio 12, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... Ler mais

Introduction to Network Multiplayer Development with Photon Cloud

março 22, 2012

Exit Games is a well-known provider of high-performance network multiplayer server and hosting solutions both inside and outside the Unity d... Ler mais