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Arquivos de tag: QA

A Look Inside: Evolving Automation

junho 15, 2017

In my previous blog post, I explored Unified Test Runner (or simply UTR) and Hoarder. In short: UTR is a single entry point we use to run al... Ler mais

A look inside: Bug Bash – Find them all!

março 23, 20179

For a long time, we had Exploratory Testing weeks (ET weeks) as one of the major test phases on every Unity release. The whole QA group woul... Ler mais

The story of Crash Analyzer: The quest of automating crash handling at Unity

março 7, 20178

My name is Igor and I am a Toolsmith at Unity, which means I am part of the team that build tools to increase productivity of Devs and QA in... Ler mais

A Look Inside: Scenario Testing at Unity

janeiro 3, 201722

As outlined in the Unity Engine QA Process blogpost, every Unity release goes through a number of test phases before it is released. Here I ... Ler mais

Unity Sustained Engineering Release Plan

dezembro 22, 20166

Seasons greetings to you all! We promised in 2016 that we would support 5.3 as a stable release for a year. Your feedback showed that it was... Ler mais

Graphics tests, the last line of automated testing

dezembro 21, 201613

There are dozens of platforms you can deploy to with Unity. It can be difficult for us developers at Unity to maintain visual integrity on a... Ler mais

A Look Inside: The Path to Trunk

outubro 17, 201631

Getting changes to our mainline source repository (aka trunk) has never been easy, but the problems scale with the amount of people trying t... Ler mais

A look inside: The Quest for Green Automation

setembro 8, 2016

One of the hardest things to achieve in any software development process is having an almost always green set of automated tests. Just like ... Ler mais

Attaching your project to a bug report

agosto 24, 201612

Esta tradução foi feita pelo Ricardo Lüders do grupo do Facebook Unity Brasil (http://facebook.com/unitybrasil) Nós queremos seus relato... Ler mais

A Look Inside: Tracking Bugs By User Pain

agosto 17, 201618

Continuing the Release Management Series, let’s talk about how we changed our bug prioritization system for 5.4 and why. In recent times, w... Ler mais

A Look Inside: Unity Release Management Series

agosto 1, 201614

I didn’t expect to be writing up this blog post. I initially wrote up an email congratulating the company on our release and highlighting ch... Ler mais

The Unity Engine QA Process

maio 18, 20163

We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Ler mais

Unity Beta Tips: How to participate effectively in the beta program

maio 17, 20164

As part of our ongoing commitment to both stability and innovation, we are unveiling some new and improved resources for Unity beta particip... Ler mais