Hi, my name is Tautvydas and I’m a software developer at Unity working in the Windows team. I’d like to share a story of debugging an elusiv... Ler mais
We are happy to ship the final version of 4.6, which is now called 4.7.0. This is the rollup of all previous patches 4.6.9p1 to 4.6.9p4 and ... Ler mais
One of Unity’s core values is that we like to solve Hard Problems™. Hard problems come in many shapes and sizes, from how to implement new f... Ler mais
Here’s a look at a new approach we're trying for doing unit testing in a huge C++ legacy codebase that is largely hostile to testing.
We th... Ler mais
Our Roadmap is now open to the public. We’d also like to share with you the Sustained Engineering Team plans for the weekly patch and monthl... Ler mais
Unity 5.1 shipped with a brand new Assertion Library. In this post, we will explain what an assertion is and how you can use it to improve r... Ler mais
It’s been 1.5 years since we last did an incident bash, so time was ripe for executing another in order to get some fresh data. Enter the Gr... Ler mais
Hello everyone, my name is Agnieszka Loza, I’m one of the QA Leads at Unity. I’d like to present to you the Software Test Engineers team (ST... Ler mais
This is a story about how we are using Unity Cloud Build internally and how it can make life easier for you, our users, as well. Read on to ... Ler mais
Following the discovery of a security issue in the Unity Web Player plugin that can allow an attacker to use a victim’s credentials to read ... Ler mais
The past few months were really busy for the Software Test Engineers team. We were all working hard on upcoming releases and the day-to-day ... Ler mais
Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... Ler mais
In the last week of November the Unity QA team attended the EuroSTAR Software Testing Conference in Dublin, Ireland. I attended to talk abou... Ler mais
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Tome decisões melhores levando os dados BIM para 3D em tempo real.
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Crie mundos ultrarrealistas usando arte controlada por IA para acelerar o fluxo de trabalho.
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