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Arquivos de tag: scripting

Faster C# scripting with JetBrains Rider

agosto 13, 201943

From time to time, we spotlight a tool from an Asset Store Partner that we believe some Unity developers might like to know more about. In t... Ler mais

Precise frame rates in Unity

junho 3, 201916

Ever wonder if it's possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known ... Ler mais

On DOTS: Entity Component System

março 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Ler mais

On DOTS: C++ & C#

fevereiro 26, 201950

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Ler mais

Unity 2019.1 beta is now available

janeiro 31, 201952

2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor ... Ler mais

UnityScript to C# Conversion Tool

janeiro 8, 201912

Do you have any older projects that use UnityScript? If so, you might be interested in our open source UnityScript to C# conversion tool ava... Ler mais

Feature Preview: Incremental Garbage Collection

novembro 26, 201820

We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature i... Ler mais

Scripting Runtime Improvements in Unity 2018.2

julho 11, 201833

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related t... Ler mais

Updated scripting runtime in Unity 2018.1: What does the future hold?

março 28, 201832

Unity 2018.1 beta now includes a fully-supported, modern .NET runtime. As the .NET ecosystem continues to evolve, Unity is committed to main... Ler mais

Releasing the Unity C# source code

março 26, 201856

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... Ler mais

Replacing MonoDevelop-Unity with Visual Studio Community starting in Unity 2018.1

janeiro 5, 201892

Starting from Unity 2018.1 we will be shipping Visual Studio for Mac instead of MonoDevelop-Unity on macOS. On Windows will continue to ship... Ler mais

Unity 2017.3b feature preview: Assembly Definition Files and Transform Tool

novembro 22, 201726

As the release of Unity 2017.3 is drawing near, we’d like to show you two nifty features that you might like. The first feature is Assem... Ler mais

Making cool stuff with ScriptableObjects

novembro 20, 201734

I'm Matt Schell, the Senior Screencaster on the Online Evangelism team at Unity. I make stuff in Unity and teach others how to do it via our... Ler mais