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Arquivos de tag: SRP

Creating Assets with Photogrammetry using a rotating surface

março 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Ler mais

SRP Batcher: Speed up your rendering!

fevereiro 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Ler mais

The High Definition Render Pipeline: Focused on visual quality

março 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Ler mais

Scriptable Render Pipeline Overview

janeiro 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Ler mais