A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creat... Ler mais
The AssetBundle team is developing a new visual tool. We’re trying several approaches to improve the workflow around AssetBundles. Today we ... Ler mais
We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... Ler mais
As part of Unity 5.5 beta, we're happy to announce changes to our Animation window that improve workflow and iteration times, as well as in-... Ler mais
Over the years at Unity, I’ve gathered quite a few tips and tricks. I recently shared some of my favorites in a Develop article and soon eno... Ler mais
Many exciting new features are coming as part of the Unity 5.x release cycle, but we are also making improvements to our existing features a... Ler mais
This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... Ler mais
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
Wouldn... Ler mais
A new exciting editor extension feature is coming for Unity 4 - Property Drawers!
What started out as a NinjaCamp project between Rune an... Ler mais
Aprendizado de Máquina
Feito com Unity