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Arquivos de tag: workflow

Evolving the Unity Editor UX

agosto 29, 201979

A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creat... Ler mais

New AssetBundle Graph Tool Prototype

outubro 25, 201645

The AssetBundle team is developing a new visual tool. We’re trying several approaches to improve the workflow around AssetBundles. Today we ... Ler mais

In Development – Progressive Lightmapper

setembro 28, 201656

We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... Ler mais

In Beta – Animation Window workflows

setembro 19, 201633

As part of Unity 5.5 beta, we're happy to announce changes to our Animation window that improve workflow and iteration times, as well as in-... Ler mais

Tuesdays are for #unitytips

maio 5, 201519

Over the years at Unity, I’ve gathered quite a few tips and tricks. I recently shared some of my favorites in a Develop article and soon eno... Ler mais

Multi Scene Editing

agosto 4, 201474

Many exciting new features are coming as part of the Unity 5.x release cycle, but we are also making improvements to our existing features a... Ler mais

Turn your character into a player!

abril 14, 20149

This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... Ler mais

Iterative baking of Occlusion and NavMeshes

novembro 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Ler mais

Property Drawers in Unity 4

setembro 7, 201231

A new exciting editor extension feature is coming for Unity 4 - Property Drawers! What started out as a NinjaCamp project between Rune an... Ler mais