Thoughts on recent events

2 июня, 2020

Hello. Rarely do I post publicly on matters of the world, but this weekend the world changed... again.  Below is a message I sent to the company Sunday morning. I’d like to share it with the Unity community so you know how we’re thinking about recent events at Unity. In hon... Подробнее

Hello. Rarely do I post publicly on matters of the world, but this weekend the world changed... again.  Below is a message I sent to the company Sunday morning. I’d like to share it with the Unity community so you know how we’re thinking about recent events at Unity. In hon... Подробнее

Optimize your projects with Burst Compiler 1.3

27 мая, 202015

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a ... Подробнее

Giving game developers a head start

25 мая, 202013

Catsoft Studios builds essential game creation tools that shave time off production so you can focus your energy where it counts.  Every game begins with an idea – a w... Подробнее

Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 

+1 22 мая, 202028

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed ... Подробнее

Code Coverage: Spot gaps in your tests

22 мая, 20208

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originall... Подробнее

Introduction to Unity for AEC and how to create real-time 3D experiences

21 мая, 20206

Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams b... Подробнее

AEC

Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

+1 20 мая, 202011

In Unity 2020.1, now in beta, we will have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate rob... Подробнее

The Heretic: VFX Character out now

20 мая, 20202

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Подробнее

World-building tools and Editor extensions for all skill levels: Meet Black Horizon Studios

19 мая, 20206

For Black Horizon Studios, succeeding as a Unity Asset Store publisher has meant striking a balance between being accessible enough for hobb... Подробнее

Player-first engagement: Learnings from deltaDNA

15 мая, 2020Ответить

To establish and maintain player engagement, you need to operate on both the macro and the micro levels: adhere to best practices game-wide ... Подробнее

Game on: Level up your Unity skills

14 мая, 20206

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity expe... Подробнее

The Heretic: Digital Human package out now

13 мая, 202018

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Подробнее

Announcing ML-Agents Unity Package v1.0!

+4 12 мая, 202012

On September 17, 2017, the first version of Unity Machine Learning Agents Toolkit (ML-Agents) was released. The mission was simple – allow g... Подробнее