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And the preview videos keep rolling in! We’re running a little behind on the Beast lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. Will Goldstone is back giving us a brief tour of just a few of the things you can do with Cloth such as Tearing, Self-Collisions, Pressure, and Soft Bodies.

[vimeo clip_id=»13294411″ width=»640″ height=»360″]

34 replies on “Unity 3 Feature Preview – Cloth Physics”

Seriously how is this demo not available to download? I cannot think of a better way of users understanding how the cloth physics work in Unity than by letting them play around inside these scenes.

Will there be a video for the skinned mesh cloth ? I can’t get it working for the life of me. I could really use some help.

So cloth will not have hardware acceleration yet,I understand.

I know about PhysX about Nvidia GPUs (I have a GTX 260).

But what about the other PhysX features like rigid bodies etc,…
Will that already have hardware acceleration in Unity 3D 3.0 ?

@Jason: We will not support hardware acceleration for cloth for 3.0, that will probably be added in 3.x — However, even then, you won’t be able to rely on it being there, as PhysX only does HW acceleration on NVidia GPUs, and not on the Mac. That said, we have a special cloth component for skinning characters, which is multi-threaded, and extremely fast, even on non-accelerated hardware.

You guys said above:

«We’re running a little behind on the Beast lightmapping video».

Well then,hurry up with it then. I can’t wait to see it.

…And you wonder if there will be enough new features to roll out with unity 4? They Just enjoy spoiling us with all this cool stuff.

@pixnlove Unity is an engine made in heaven, Nothin comes close!

Coth is Awesome, Unity is Awesomer, you Guys are Awesomest!!

Come on guy you have got to stop this,
this is getting ridiculous.
This is too Awesome!
I do not believe it!!!

Can anyone tell an engine which now better than Unity 3?

great feature! looking forward to the day this will work on mobiles(iPhone/Android). Great for desktops for now though. Thanks Unity Team!

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