First wave of Union games for Blackberry PlayBook revealed!
Greetings from the Sunshine State!
Building on the partnership with RIM we announced in late March, today at Blackberry World in Orlando we revealed the first wave of games to be released for PlayBook through Union.
Live on stage in front of more than 6000 attendees, we announced 5 games headed to Blackberry App World for Playbook this summer. With Oren Tversky (VP Business Development for Union) on stage driving a demo of Samurai II: Vengeance by Madfinger Games on a 30 foot (10 meters) tall screen (via HDMI on PlayBook) and me narrating the demo and announcement, Union was a huge hit in show’s opening keynote.
Our experience developing on PlayBook has been a fantastic, particularly when you consider that we’ve been on pre-production devices. With most of the primary porting work complete, we’ve found that many of the Unity games we’ve run on the device work right from the start. In some cases, it actually took more time to import the projects into Unity than to get them running on the PlayBook! This is exciting because it means that we’re beginning to deliver what we’ve wanted with Union: rapid access to promising new platforms and simple deployment.
In addition to Samurai II: Vengeance, today we announced 4 more titles headed to Playbook via Union. They are: Racer by Luma Arcade, AirAttack HD by Art in Games, Battle Bears -1 by SkyVu Pictures, and Chop Chop Tennis by Gamerizon.
These games and potentially many more will be headed to App World via Union this Summer. And that’s just the beginning—we plan on bringing about 30 games to PlayBook this year!
There are definitely exciting days ahead for Union. If you haven’t already submitted your game, let us know you’re interested today by creating a profile for your game at unity3d.com/union or by emailing us at email@example.com.
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