Oculus IndieCade VR Jam Wrap Up
Since August 2nd, 220 teams of developers around the world have been working on projects to explore the Oculus Rift’s capabilities.
Of these 220 projects, 20 were chosen to become finalists. The overwhelming majority of these was created using Unity. As of now, 17 of the 20 projects are confirmed to be made with Unity. Pretty awesome work by our developers if I might say!
There are two categories of winners. Open Call, which is open to all Rift developers, and IndieCade Selected developers, who have been chosen from established IndieCade developers. So without further ado, here they are!
Open Call — Open to all Rift Developers
Ciess makes great use of the head movement with the Rift and has a cool aesthetic. Very cool project and I look forward to seeing how it develops.
Dumpy makes great use of the motion tracking again, but this time straps a huge elephant trunk to your virtual nose. It has to be seen to be believed. A truly hilarious experience!
Sight Line plays around with a very interesting mechanic, where looking away from an object can make it change or disappear.
Utterly terrifying procedurally generated maze.
IndieCade Selected Developers
Type in a url and dive into the matrix. A hilarious «hacking simulator» that requires you to type frantically on the keyboard to move.
2nd Place — Nostrum (no URL currently available)
A flight sim inspired by Studio Ghibli’s Porco Rosso. At the time of writing, I haven’t been able to try this one yet, but hope to get hold of it as soon as it becomes available.
An interesting and sometimes scary demo with some pretty cool dynamic audio and procedural graphics.
OK! So these are the winners.
I would highly recommend checking out the full list of finalists as there is some really top draw work in these projects. Congratulations to all who took part and even bigger congratulations to those who won one of the prizes. It’s super cool that Unity Developers are leading the way with this new tech and I’m look forward to seeing it evolve.