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It was another record breaking year for the Global Game Jam this year with a mind blowing total of 2292 games created using Unity.  This is pretty impressive considering that last year, there were 1131 Unity games created.  When you factor in that the total of games produced in 2014 was 4291, this means more than 50% of all Global Game Jam 2014 games were built using Unity!

All very cool numbers, but now we are left with a problem, 2292 games is a huge amount to even think about playing. It’s just about doable if you play 6.3 games every day for the next year .

I’ve decided to pick a few that got my attention to showcase here, so please feel free to post a link to your own Unity GGJ project in the comments below.

Ego Monsters

A nice little concept with a cool art style where you have to use the negative space of your character to quickly determine which of the monsters you are.

Ego Monsters

 

Other Goal

Other Goal is a local multiplayer game with a really cool art and animation style. Players have differing goals which lead to interesting tactics.

Other

 

We Of The Forest

A really nice art style, I’d love to see the direction this game would go with further development.

weforest

 

Monolith

This one looks incredibly cool. Its an augmented reality board game Unity for AR along with an Arduino and a tin foil sensing matrix for the board. I’m sure the Unity staff that attend the bi-weekly boardgame nights at Unity’s Copenhagen HQ would love to get their hands on this.

monolith

So, there we are, 4 of the 2292 Unity games produced this year.  Only 2288 to go!

I’m looking forward to finding out which of the prototypes end up evolving into something more.

 

 

 

 

25 replies on “Global Game Jam 2014”

Hey everyone, I’m Bretton from the team behind We of the Forest. We are absolutely continuing the development of our game. By the end of the game jam it was a pretty art piece, but it lacked a lot of the gameplay and mechanics we initially wanted to explore. We’ll be pushing development pretty hard over the next month or two to bring things to a polished, more robust state.

Thanks everyone for the support, and special thanks to Joe Robins. It made our day hearing about your shout out. We’ll be sure to make mention as things get closer to completion in mid-March.

In the meantime here’s a shameless plug to our Facebook page where you can follow the development and get your hands on weekly builds of the game!
http://www.facebook.com/weoftheforest

Hey! I’m from the Ego Monsters team and i’m humbled by the inclusion of our game in this short list :) Thanks!
There were a lot of amazing games these years and I think I should really write a post about them

Awesome games, some really lovely art styles I’m there too.
Our game is Unity 2D and we’re continuing development :) twitter.com/sphere_squared

@TYLO: The idea is a mash-up of different solutions, I don’t know if that was tried before (but it’s likely, the idea is really simple). I’ve used just some MUX/DEMUX chips and some resistors, we are setting up a website for the game and I’ll try to do a post regarding the board!

@CIRO thanks :)

@MARCO MADARCO D’ALIA Can you tell us where you found out how to make that tinfoil sensing matrix board? Or write a blog post about it yourselves? I’d love to hear that part of the project.

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