Expanded Oculus Rift Support in Unity
More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our partnership in order to ensure that Unity is available for all of our development community. That means whether you’re using the free version of Unity or Unity Pro, you’ll be able to create awesome VR experiences for the Oculus Rift and the Oculus VR Store for free!
We’re working with Oculus to create an official add-on supporting the Oculus Rift in Unity that everyone will have access to for free. We know a lot of you have interest in creating new experiences and experimenting with one of the most exciting platforms around so we’re very happy to make that as easy as possible.
The Oculus add-on will include stereo imaging optimizations, 3D audio support, deeper Unity editor integration, inclusion of the Oculus Rift in the Unity development and debugging workflow, integration of Oculus-specific APIs within Unity, and direct publishing to the Oculus platform.
We do want to make sure everyone can work on Oculus projects while the Unity for Oculus add-on is in development. To that end, we’re working with Oculus to make the current Oculus plug-in, one that has been available for free for Unity Pro users, also available for those making games with the free version of Unity. This new plugin version will be made available for free download on the Oculus developer site as soon as possible.
We’re already seeing some amazing things being made in Unity for the Oculus Rift. Projects like Lucky’s Tale, Game of Thrones: The Wall, The Gallery: Six Elements, DarkNet, Titans of Space, Blocked In, and our 2014 Unity Awards winner for Best Student Project, The Rift: U.R.I.D.I.S., demonstrate the great creative potential in virtual reality and the Oculus Rift. We can’t wait to see what you can do with dedicated tools!
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