Search Unity

Unity 5.2: легкий доступ к Unity Services

, 8 сентября, 2015

Барабанную дробь, пожалуйста….  Unity 5.2 доступна для скачивания!

Большой новостью в новом релизе является Services Window, которое дает легкий доступ прямо из редактора к Unity Ads, Unity Analytics, Unity Cloud Build и Unity Multiplayer без необходимости интегрировать SDK.

AnalyticsBasic1EnableConnect_20150907a

Ниже указаны апдейты от команды, отвечающей за сервисы, а также все, что вам нужно знать обо всех плюшках Unity 5.2!

Увеличивайте прибыль с Unity Ads

Unity Ads растет огромными темпами и быстро становится одной из популярнейших в мире рекламных сетей для мобильных игр. Чтобы узнать, почему все больше и больше студий начинают использовать Unity Ads, прочитайте о том, как Synapse Games увеличили доход от рекламы на 250% в своей игре Best Fiends, не потеряв при этом пользователей.

Seriously_2

Автоматически создавайте билды, устанавливайте и тестируйте приложения

Unity Cloud Build оптимизирует процесс разработки игры, автоматически создавая билды для самых разных платформ и позволяя легко их загружать и рассылать. Сервис позволяет сосредоточиться на том, что вы любите больше всего, — создании игр.

Synapse Games говорит, что Unity Cloud Build “сократил время сборки билдов с 45 минут, которые обычно тратили разработчики, до… 0”  Настроить его очень легко – проверьте это прямо сейчас!

Улучшайте производительность игры

Если вы выпустили игру и не используете Unity Analytics, вы упускаете шанс, чтобы сделать своей проект лучше. Вы никогда не узнаете, пока не попробуете. Когда Ultrateam начали использовать Unity Analytics, чтобы принять взвешенные решения по поводу дизайна, они были удивлены: «Результат был ошеломляющий. Я и не думал, что небольшое изменение может дать такой потрясающий результат».

header_playStore

Используйте сетевой мультиплеер

Используйте Unity Multiplayer, чтобы легко создавать сетевые игры. Лежащий в его основе фреймворк один и тот же, рассматриваете ли вы развертывание под мобильные устройства, ПК, веб или консоли. Попробуйте уже сегодня – и совершенно бесплатно.

Еще больше VR

Вобрав все то, что есть в Unity 5.1, Unity 5.2 расширяет поддержку VR, включив разработку для супергарнитуры виртуальной реальности Project Morpheus от Sony. Это означает, что Unity предлагает высокооптимизированный пайплайн для VR/AR, который вы можете использовать прямо «из коробки» для разработки под Oculus Rift, Gear VR и Project Morpheus.

Еще больше платформ

Unity 5.2 также включает опции разработки под Windows 10 и Universal Windows Platform (UWP). Приложения UWP могут запускаться на всех Windows-устройствах, включая телефоны, Xbox и ПК!

Нативная интеграция с Visual Studio

Unity 5.2 предлагает еще более тесную интеграцию с Visual Studio  Visual Studio integration, что дает улучшенные возможности для кодирования и отладки на Windows-платформе.

Инсталлятор Unity предложит установить Visual Studio 2015 Community и Visual Studio Tools для Unity (ранее известные как UnityVS). Все — “из коробки”!

VS_rgb_Purple_D

Резюме

Посмотрите Unity 5.2 Release Notes, чтобы узнать, что еще предлагает Unity 5.2. Мы добавили запекание лайтмапов, поддержку biped rig в 3ds Max, улучшения Occlusion Culling и многое другое…

78 replies on “Unity 5.2: легкий доступ к Unity Services”

No Roslyn compiler integration , what a pity !
Most of my old 3D games are written in vb.net and I want to port them to IOS without conversion to c#.
The best build process I have planned is
c# and vb.net——Roslyn——>IL——> … (online or offline) ——-> app package

I had 5.0 configured to use VS, but whenever I double clicked a script in the project window, It would open a new VS window, rather then just a new tab inside the existing VS window. I switched back to Mono for this reason.

Is that fixed now in 5.2. Will unity just open new tabs in existing VS window?

[…] a Cordova app that integrates with Office365. And Alex Lian on Unity’s blog shares news about Unity 5.2 – your gateway to Unity Services (such as Unity Ads, Unity Cloud Build, Unity Analytics, and Unity Multiplayer), and how Unity 5.2 […]

Not spam serious I’m lnokiog for a programmer I don’t get my computer till like march so I need a programmer to help me make my idea come to life they can be noob or pro but prefer if its through unity because I’m learning on unity if seriously interested pm me

I’ve installed, super hyped to be able to use VS instead of MonoDevelop.

But after installing, I have no idea on how to make it open the scripts in visual studio instead of monodevelop.

Is there a tutorial or something available?

For using the Visual Studio extensions you would want to import the asset package to your project then use the Unity Visual Studio Tools menu to generate the project files then open in Visual Studio to get it to register the program as your external editor. If you don’t want to use VS tools then you just go to edit > preferences > extrnal tools and choose it as your script editor.

Unity improve day by day but Unreal4 now available free and it is much power full and better game engine then Unity5 so unity has to improve their quality like Unreal4 otherwise lots of Unity user in future shift in Unreal4 like they already start to doing it.

I disagree, Unreal has it’s audience but Unity has it’s own great qualities that makes it different from Unreal. Also, Unreal isn’t really «free» because as soon as you release your game you’re going to have to pay a 5% royalty to unreal.. forever. Also the help and support as well as tutorials on Unity software is much more widely available and in my own opinion much easier to use (being C#, not C++) and in my own experiences doesn’t crash anywhere near what Unreal has for me. To each their own.. but being that you’re commenting on a unity blog.. a lot of people reading this probably favor unity a lot more :) but enjoy whatever works best for you.

[…] the release of Unity 5.2 (Unity’s blog post announcing Unity 5.2) and Visual Studio Tools for Unity 2.1 today, we’re really excited to share with you some of the […]

[…] Unity announced the release of Unity 5.2 which includes support for Windows 10 and the Universal Windows Platform (UWP). With UWP support in […]

Hi there guys! 1.: I love Unity and thank you for this huge opportunity you give to indie devs like myself! I hope that soon I will be one of those whose product’s example will encourage others to choose this awesome engine with your insanely cool asset store! 2.: I’ve tried to update from 5.1.2f1 to the current one (5.2.0f3) the second time — but nothing happens (on Mac OS X 10.10.4)! I mean Unity reports post-install that it is still the 5.1.2f1 version, and after launching the editor it wants to update to 5.1.3… I hope it’s some user error or what, but I thought I had to report this glitch. Please let me know if I’m doing anything wrong — yes, I have not tried to update to 5.1.3 yet because of laziness, later this day when I’ll have enough time I’ll give it a try.

Great to see the Visual Studio integration. I had recently switched over to the Visual Studio Community 2013, and the editor features have helped with workflow. Plus the dark theme is easy on the eyes.

One nice change is that you no longer have to import an extra package to your project, which often had to be ignored in version control because of system specific files:

«The biggest change is that you don’t need to import the VSTU Unity package anymore with Unity 5.2. Unity will detect if it’s installed, and if so, load it for you. From that point on, VSTU will handle the generation of the project files for Unity, and opening files from Unity will open them inside the VSTU solution.»

Also, if you had VSC 2013 installed, 2015 will install separately. So once you’re up and running with 2015, you can uninstall 2013 (note: this seems to take a while to uninstall..).

[…] os interessados, você pode baixar Unity 5.2 diretamente do site da empresa. A ferramenta está disponível em três versões diferentes: Pessoal (gratuito), Pro (US$ 75/mês) […]

[…] Unity announced the release of Unity 5.2 which includes support for Windows 10 and the Universal Windows Platform […]

On OS X, the new MonoDevelop has a few serious bugs — it doesn’t list scripts on the left like it used to, and «Find in Files» produces no results even though I can see it right in the script that’s loaded.

Ok, i follow all the steps inside this topic:

But, my Visual Studio is not recognizing any class, method or object related to Unity!
Example: it does not recognize the class object game.

How i can fix it?

trying move to 5.2 from 5.1.3 , and build my android game with IL2CPP but getting 33FPS ( 40+ FPS before ) on my phone and the bigger file size than before, i dunno if i doing wrong with the build settings ? well decided for roll back to 5.1.3 :(

[…] Unity Technologies a héten bejelentette azonos nevű játékfejlesztő platformja legújabb verziójának kiadását. Az új Unity 5.2 […]

UI text field is soooo buggy. No carret. No selection for replacement. The field is left on the screen and follows the main camera during the game play. So, we have to roll back to 5.1.x. Sorry :(

[…] は Unity5.2 のリリースに加え、Windows 10 と Universal Windows […]

By the way, I don’t see any particular integration with VS or UnityVS for that matter, I still need to download VSTU and install them and then import the package inside each project, then switch to it from the preference menu.
So what’s new?

[…] اطلاعات بیشتر و دست یابی به نسخه ۵.۲ موتور یونیتی به این لینک مراجعه کنید. همچنین اگر توسعه دهنده یا بازی ساز هستید، […]

Unity got amazing speed on creating new services and new capabilities in compare with some years ago. Thank you!
About the multiplayer service specifically, it is very hard to get the whole structure up and running without good training videos although I am quite familiar with networking and Unity engine.
I would love to see some videos that would go deep enough to train us for a publishable product even it is a simple one. The available ones are too simple that I would count as introduction.

Upgraded to 5.2 from 5.1.3 and the performance increase in my iOS app is noticeable. Thanks Unity.

However the webcam texture is no longer working when I deploy it to my iPhone or iPad. The webcam texture works in the OSX Editor and also works using Unity Remote. Any ideas?

[…] az UWP app bármilyen Windows-alapú eszközön futhat, legyen az telefon, Xbox, vagy PC. Bővebben ide kattintva lehet minderről […]

[…] the release of Unity 5.2 (Unity’s blog post announcing Unity 5.2) and Visual Studio Tools for Unity 2.1 today, we’re really excited to share with you some of […]

[…] Unity announced the release of Unity 5.2 which includes support for Windows 10 and the Universal Windows Platform […]

[…] Unity announced the release of Unity 5.2 which includes support for Windows 10 and the Universal Windows Platform […]

Yeah I know but it’s not on the roadmap yet, and i don’t understand what it means : after unity 5.4 ?!?

If it’s that, it means we will not have the new input system until a long time, and if it makes like uGUI … well …It has been a long time since a lot of devs ask for a new input system. It’s nice to have new features but it would be better to be able to use correctly something as «basic» as an input system.

This is awesome! Love the integration with VS. Is there any chance for supporting VSCode? Its a bit lighter, and MacOS users can have the same experience as well ;)

I also posted my new project GameOn so Unity developers can let users play Unity web builds games without the browser plugin. GameOn on GitHub

// chall3ng3r //

Best Xrumer service we post your mainktreg post up to 100K forums worldwide price starting only form $29Get great web traffic using best xrumer service available. We are able post your mainktreg post up to 100K forums around the web, get insane amount of backlinks and great online web traffic in very short time. Most affordable and most powerful service for web traffic and backlinks in the world!!!!Your post will be published up to 100000 forums worldwide your website will get insatnt traffic and massive increase in seo rankings just after few days or weeks. Order now:

Football is the only sport where the head coach gets to negotiate their sralay. Districts tie the campus Athletic Director and head football coaching duties together to justified the large salaries. This is a discriminatory practice considering women will never be able to serve in the capacity as campus athletic director because they would never be hired as a head football coach in Texas. Coaches of other sports put in just as many hours, they have to teach academic courses, and they are paid according to the district teaching sralay schedule plus the allotted stipend for the designated sport. Shouldnt Coach Bennett, the head volleyball coach at Westlake make just as much money as Coach Allman, the head football coachhe doesnt. The head football coach does not teach any academic courses and on some campuses, neither does the offensive/defensive coordinators. People keep making the argument that football brings in all kinds of money well, a lot of money is spent on football. With football, newly hired coaches are released from current contacts, for the spring, to begin preparations for their new coaching positions. People hold their tongue about the discriminatory practices and inequities when it comes to football in texas, compared to the other sports, because campus athletic directors, i.e. head football coaches, do the hiring and speaking out would be professional suicidewinning in any sport is good for the community; dont lump football coaches with other coaches because they are given preferential treatment and catered toit is a shame that more people arent outraged.

[…] the release of Unity 5.2 (Unity's blog post announcing Unity 5.2) and Visual Studio Tools for Unity 2.1 today, we’re really excited to share with you some of […]

Just installed and opened unity sample project. Clicked on C# script and saw the dialog that Visual Studio will open shortly. Instead MonoDevelop has been opened. I’ve checked editor preferences and everything seems to be ok — VS is selected. Is there something more required to make it work? I had VS 2015 community already installed.

I’ve also ran across this issue. Although I am using Visual Studio 2013. I deleted the VS plugin, and in the about Unity window, it says the Visual Studio plugin is enabled. I did not use the installer, but instead only downloaded the 32 bit editor. Could this have been my problem? Also, showing the 32/64 bit options in the installer would be nice.

Hello, I had same problem, while I’ve upgrade my Windows 7 to Windows 10 (it was inly upgrade, not clean installation). And till clean install, I only rename Monodevelop executable to Monodevelop2, and after that while try to open some script, VS open it, but with some strange layout, not like normal layout of dock panels. Another solution was to open VS and within VS open your Unity project, and after when try to open script from within Unity it automatically opens with Visual Studio Editor, but in this case you need to rename Monodevelop executable to something other.
My problem was with Unity 5 personal, and with both VS Ultimate 2013 and VS Community RC 2015, but now I have clean installation of Windows 10, Unity and VS and I haven’t this problem.
If something is not cleanly described sorry for my english.

Perhaps it is as a result of not hiavng the muscular build myself, but to me, a client is another person regardless of outward appearance. As one to another, I not only should give but enjoy giving every person the same love and respect I would to a close friend or lover. Ive only been an escort for two months as of tomorrow yet I have already met some wonderful people, a few that have become regulars and are becoming friends in a way I would not have expected.

[…] you want to know more about Unity 5.2, head over to the official announcement page. If you’re a developer, will you be making games for the Universal Windows Platform with Unity […]

[…] UnityVS). It all works directly without special settings. Discover all this in more detail on the blog of […]

You can do it! I wish someone had told me that when I was 13 :)
I also wish Unity was around when I was 13 though.

Start with a very simple project, there’s a bunch on Unity’s website here:
http://unity3d.com/learn/tutorials/projects/space-shooter-tutorial

move on to the survival shooter after that
http://unity3d.com/learn/tutorials

Ask questions on http://answers.unity3d.com/ if you’re stuck.

Watch a lot of videos on youtube or Unity’s training page. But most importantly DO it. You can watch all the videos you want, but you only really learn when you start making a game yourself.

Start today and you’ll be a rockstar in a few years :)

Great job on the release! I’ve been running the 5.2 betas. Are there any differences between this final released 5.2 and the final release candidate 5.2.0f2?

Nevermind, I found this:
Changes since 5.2.0f2 (Release Candidate 2) build

GI: Fix infinite loop and memory leak that would lock up the machine during atlassing for lightmapping
Install: Fix Visual Studio 2015 Community installing even if pre-existing VS 2015 installed
Mac: Fix startup crash in x86 player
Windows 10 Universal Apps: Unity will produce projects compatible with Visual Studio 2015 RTM version.

Nice stuff! Thank you!

Seems like Gizmos are not rendered unlit in viewport or game view (capsule, Gizmos.DrawLine), instead they are lit and hard to see. Didn’t happen in 5.1.3. Or is it just me?

Woo-hooo. Finally some real Shuriken fixes. Fixed particle culling that are set from script, fixed sub-emitters not firing, changed particles from camera-space to world-space, optimized particles, transparent objects sorting is multithreaded. Great!

I see IL2CPP Android experimental wasn’t listed (Although it’s a part of this release). I’m guessing it’s not quite there yet. I just have a question about building IL2CPP android projects:

Is the entire build process (C#->IL->CPP->APK) handled by the editor? or we’ll have to open an eclipse project and have the android NDK installed and go through a ton of other hoops to get our APKs running?

Everything is handled by the Editor. The only extra step you need to take is to download and unpack the NDK. But for your convenience we added a download button next to the NDK selection field in Editor Preferences.

So far IL2CPP for Android seem pretty stable — please try it out and let us know of any issues you find. We need a lot more Android projects on IL2CPP before we deem it stable enough to be the default script engine.

One thing that is good to know is that an IL2CPP build for Android generates pretty large binaries compared to iOS. The reasons for this is that we still have all symbols included to ease debugging in the case of a crash.

Comments are closed.