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, 9 сентября, 2015

Мы очень рады сообщить о поддержке приложений Windows 10 Universal в Unity 5.2. Теперь ваше приложение на платформе Unity сможет без изменений работать на смартфонах, планшетах и компьютерах Windows 10 с полной поддержкой Unity Universal для Xbox One.

Что такое приложения Windows 10 Universal?

Приложения для платформы Windows 10 Universal появились в операционной системе Windows 10:

  • Теперь одно и то же приложение может работать на целом семействе устройств под Windows 10: смартфонах, планшетах, компьютерах и других устройствах.
  • Для всех устройств Windows 10 теперь доступен единый онлайн-магазин приложений.
  • Для всего семейства устройств Windows 10 теперь существует единый API.

Вы можете узнать больше здесь.

Как я могу использовать Unity 5.2 для создания приложений Windows 10 Universal?

Разумеется, для нас важно, чтобы разработчики игр получили все преимущества новой платформы, поэтому мы добавили поддержку приложений Windows 10 Universal в Unity 5.2.

На данный момент вы можете экспортировать ваше приложение в Windows 10 Universal, выбрав Universal 10 SDK из Windows Store в окне Build Settings, как показано ниже:


Что нужно, чтобы начать?

Чтобы сделать сборку игры на платформе Unity для Universal Windows 10 (UWP), вам потребуются:

  • Unity 5.2 или более поздняя.
  • Компьютер с Windows 10.
  • Visual Studio 2015 RTM, (не ниже 14.0.23107.0). Пожалуйста, имейте в виду, что Unity 5.2 не поддерживает более ранние версии, например, Visual Studio RC, и не поддерживается в них.
  • Windows 10 SDK.



[…] Unity recently announced support for Windows 10, starting with Unity 5.2. To help developers export their games and publish to the new Universal Windows Platform for Windows 10, I put together a quick tutorial. […]

it does, but Unity is still on NET 2.0 or some strange flavor of 3.5,… so, unless you create a plugin or a winmd (is that still even used)… I doubt very much you can use any of that.

so, now that we are using full DotNet 4.6 in windows universal apps, why cant we build a full DotNet 4.6 WindowsForms solution so that we can build our unity3d application for Windows7?

Hey Vignesh, have you actually tried running any Unity-generated Win 10 Universal apps on the Pi 2 yet? I’m also very interested in this possibility, but don’t want to shell out for a Pi 2 if it wouldn’t work for sure.

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RTM usual means Release to Manufacturing but as far as I know Visual Studio 2015 Community is download only.

Make sure you check all the subsystems you need to install, including Windows 10 Universal SDK, otherwise you’ll need to download separately.

Also, after downloading that you’ll want to search on Bing for Unity Tools for Visual Studio 2015 and download and install that after you install VS 2015 Community.

[…] This article is from:  Windows 10 Universal apps in Unity 5.2 – Unity Blog […]

I’ve very glad for this Universal Windows 10 Store but I read on the MS site that Windows 10 SDK was included as part of the VS 2015 install.

I used Pro. Maybe you need to download this Windows 10 SDK separately with VS 2015 Community?

OK, I couldn’t find the web page I was referring too but after checking my list of installed programs the Windows 10 SDK is installed with Visual Studio 2015 Pro and for now, even the same version as the link in the blog article.

You can choose whether you want to install the Windows 10 SDK when you install Visual Studio 2015. I don’t know if it is selected by default.

Thanks. I remember the instruction now on the VS Studio 2015 Community download page now and the Windows 10 Universal SDK is one of the options downloaders need to check.

I got an ISO of VS2015 Pro because I participated in the BizSpark program a while back and the ISO includes all that. I lazily just check install all.

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Awesome, I’m glad that you’re finally discontinuing WP8.0 and WSA8.0 that was the right call.
Does that mean that anyone can deploy to XB1 through the store when WUP is XBONE-ready?

Yep! :)
It will be like a new XBLIG… I hope this time the Windows Store games will be shown together with games made with a devkit, instead of being isolated in a section of their own like it was XBLIG: this would increase discoverability a lot! :)

I wouldn’t pin my hopes on that happening…. XBLIG was killed, and really don’t see them letting a fiasco like that happen again. They’ve already got the store available for anyone to put a game up, but visibility to «prime partners» trumps the random indie publish.

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