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Hi all!

The Unity Ads team has been hard at work on the next release of our platform, and it’s now and available for use!

You can also download here for iOS and Android.

Why is this a great opportunity?

In addition to game ads, this update* to the Unity Ads platform brings a whole new network of ads to your games. It provides you with brand advertisers competing, and paying top dollar, to advertise in YOUR game — boosting global fill rates, eCPMs, and ARPDAU!

We’re dedicated to helping developers like you succeed, so you can keep doing what you love — making fantastic games! With that in mind, we’d like to make sure this update is as easy and painless as possible. You can find all the information you need — whether you’re a native Unity user, on iOS, or Android. The following help guides will show how simple it is to integrate:

Quick start guides
Video tutorials:

The sooner you download this update, the sooner you’ll start earning even more revenue. Get started now to make sure your network is ready and waiting for the peak traffic of the holiday season, which is right around the corner.

IMPORTANT NOTE: If you are using a mediation partner, you must first get the latest version of the mediation SDK from that supplier. You must also make sure that the package supports Unity Ads 2.0.

As always, you can go to our forums and your Unity Ads dashboard to get personalized help every step of the way. If you have any questions, please contact us at

*In this release, there’s a small, lightweight SDK required to download. Soon, this feature will be built into the Unity Editor where it’s as easy as flipping a switch to turn on video ads.

9 replies on “Unity Ads Platform Update: Integration Tutorials”

I was making $1 or more a day with admob. I switched over to unity ads and have mad 38 cent all year. The problem is that 1) the user must watch an ad, click and install it. Watching is not enough. 2) The same ads get run over and over. If a user has watched the ad or installed it, he can’t install again.

So someone explain why can’t it be like TV or radio where you get paid by the number of viewers/listeners. Just give us 5 cent for each watched ad. Right now it seems a bit shaddy.

Hello, if I want to implement the ADS from the Unity Engine I download it directly from the asset store? That is, I should not use the implementation from the native Unity service? Or should I implement from unity and update with this?

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