Автор публикаций Aras Pranckevičius

Releasing the Unity C# source code

Март 26, 201856

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... Подробнее

ГРАФИЧЕСКИЕ ФУНКЦИИ, ОТ КОТОРЫХ МЫ ПЛАНИРУЕМ ОТКАЗАТЬСЯ

Август 27, 201553

Эта новость посвящена тому, что из графики мы планируем удалить из будущих версий Unity. Многим знакома ситуация, когда попытка улучшить пр... Подробнее

Extending Unity 5 rendering pipeline: Command Buffers

Февраль 6, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Подробнее

Optimizing Shader Info Loading, or Look at Yer Data!

Январь 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... Подробнее

Curious Case of Slow Texture Importing, and xperf

Январь 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Подробнее

Frame Debugger in Unity 5.0

Июль 29, 201427

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... Подробнее

Metal, a new graphics API for iOS 8

Июль 3, 201425

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Подробнее

Shader Compilation in Unity 4.5

Май 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Подробнее

Mobile Hardware Statistics (and more)

Апрель 7, 201319

Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing ... Подробнее

Unity 4.0 third public beta (including free version)

Ноябрь 1, 201222

Helloes! We are in the finishing stages of Unity 4.0 release. So here's the third beta build: unity3d.com/unity/beta/download. A chang... Подробнее

Unity 3.x and 4.x going forward

Июнь 24, 201247

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... Подробнее

«Fast Mobile Shaders» talk at SIGGRAPH

Август 18, 201112

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Подробнее

Notes on Native Client & Pepper Plugin API

Июнь 2, 20114

Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... Подробнее