Автор публикаций Aras Pranckevičius

Coming in 3.2: mobile graphics optimizations

18 января, 201136

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... Подробнее

Shader Compilation for Multiple Platforms

20 октября, 20106

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... Подробнее

Unity 3 technology — Surface Shaders

17 июля, 201039

In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... Подробнее

Summer of Code: Terrain Toolkit Released!

23 февраля, 201019

This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains... Подробнее

Four years ago today…

4 января, 201012

...I took a plane to Copenhagen. Well ok, it all started a bit before: (далее…) Подробнее

Fridays Are For Fun!

18 ноября, 20098

At end of April 2009, Joachim sent this out to all developers at Unity: We want to try one more thing... On Friday work on something cool. ... Подробнее

Summer of Code: Progress of Terrain Erosion Tools

23 августа, 20097

This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... Подробнее

Presentations from Assembly 2009 demo party

20 августа, 20094

We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... Подробнее

Fixed function T&L in vertex shaders: implemented

10 июня, 20094

Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... Подробнее

Blast from the recent past — Unity 2.5

16 мая, 20091

For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5. Unity 2.5 was the first versio... Подробнее

Hardware of the casual gamer, launched

28 августа, 20084

Almost a month ago I said we're preparing reports of Unity Web Player hardware statistics. Well, here they are: unity3d.com/webplayer/hws... Подробнее

Hardware of the casual gamer

1 августа, 200822

Pretty much everyone knows Valve's hardware survey - it's a very valuable resource that shows what hardware the typical "hardcore PC gamer" ... Подробнее

Terrain lighting & shadows, and the road towards it

14 апреля, 20085

People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... Подробнее