Автор публикаций Brandi House

Navigating Unity’s multiplayer Netcode transition

13 июня, 201966

As many of you know, we put UNet into maintenance mode because we believe there is a better way forward with our new connected games stack. ... Подробнее

Multiplayer Connected Games: First steps forward

12 сентября, 201848

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... Подробнее

Evolving multiplayer games beyond UNet

2 августа, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Подробнее