Автор публикаций Brandi House

Navigating Unity’s multiplayer Netcode transition

13 июня, 201966

This blog was last updated, 27th April 2020. As many of you know, we put UNet into maintenance mode because we believe there is a better wa... Подробнее

Multiplayer Connected Games: First steps forward

12 сентября, 201848

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... Подробнее

Evolving multiplayer games beyond UNet

2 августа, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Подробнее