Автор публикаций Daniel Bratcher

Путешествуя по всему миру в Asset Store

Терри Древер (Terry Drever) путешествует по всему миру, и он создавал свой стиль жизнь «там-я-буду-через-несколько-месяцев» благодаря продаж... Подробнее

Май 18, 20154

VR pioneers Owlchemy Labs

Owlchemy Labs work at the frontier of VR development. Which, you could say, puts them at the frontier of the frontier of game development. A... Подробнее

Май 15, 20157

От арт-директора до издателя в Asset Store

Что заставляет человека с очень успешной карьерой в качестве художника по игровому окружению, ведущего художника, арт-директора ААА-проектов... Подробнее

Апрель 16, 201516

Unity Multiplayer in Super Dungeon Bros

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Подробнее

Апрель 14, 201514

Обновление MUD на Unity 5

Современный MUD берет начало из жанра M.DU.D. Это песочница с процедурно сгенерированным окружением, некоторым сложным ИИ. Да, В MUD выживан... Подробнее

Апрель 8, 20152

Sharing and learning with the Toronto Unity User Group

When Adam Proctor of Uken Games started the Toronto Unity User Group in August 2013, fifty people arrived for the first meetup. Just sixteen... Подробнее

Декабрь 15, 20141

Happy birthday to us – Unity Asset Store turns four

In fact, the Asset Store was a rip roaring success pretty much from the get go. Within three months of launch in 2010 there were already 10,... Подробнее

Ноябрь 4, 201417

The student and the Asset Store extension

Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... Подробнее

Октябрь 15, 201410

The hobbyist and the Asset Store – success with Stealth

Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... Подробнее

Сентябрь 30, 201421

Game Metrics: Their True Nature and What You Shouldn’t Live Without

Facts about Christian: Favorite games: Old-school shooters, mostly Quake 1, Team Fortress, and Bioshock Favorite GA tool: Heatmaps Favori... Подробнее

Декабрь 5, 20137

Cutting edge AAA shading technology for all

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Подробнее

Ноябрь 21, 201326

Broaden your reach with multiplatform publishing

Designing content for multiple platforms becomes far easier if you think a few things through before you start. If you get your processes ri... Подробнее

Май 15, 20135

Unity at GDC 2013

Of course, things weren’t always like this here at Unity. We’ve come a long way since we first exhibited 7 years ago. Back in 2007, we had a... Подробнее

Март 19, 20137