Автор публикаций Daniel Bratcher

Путешествуя по всему миру в Asset Store

Май 18, 20154

Терри Древер (Terry Drever) путешествует по всему миру, и он создавал свой стиль жизнь «там-я-буду-через-несколько-месяцев» благодаря продаж... Подробнее

VR pioneers Owlchemy Labs

Май 15, 20157

Owlchemy Labs work at the frontier of VR development. Which, you could say, puts them at the frontier of the frontier of game development. A... Подробнее

От арт-директора до издателя в Asset Store

Апрель 16, 201516

Что заставляет человека с очень успешной карьерой в качестве художника по игровому окружению, ведущего художника, арт-директора ААА-проектов... Подробнее

Unity Multiplayer in Super Dungeon Bros

Апрель 14, 201514

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Подробнее

Обновление MUD на Unity 5

Апрель 8, 20152

Современный MUD берет начало из жанра M.DU.D. Это песочница с процедурно сгенерированным окружением, некоторым сложным ИИ. Да, В MUD выживан... Подробнее

Sharing and learning with the Toronto Unity User Group

Декабрь 15, 20141

When Adam Proctor of Uken Games started the Toronto Unity User Group in August 2013, fifty people arrived for the first meetup. Just sixteen... Подробнее

Happy birthday to us – Unity Asset Store turns four

Ноябрь 4, 201417

In fact, the Asset Store was a rip roaring success pretty much from the get go. Within three months of launch in 2010 there were already 10,... Подробнее

The student and the Asset Store extension

Октябрь 15, 201410

Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... Подробнее

The hobbyist and the Asset Store – success with Stealth

Сентябрь 30, 201421

Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... Подробнее

Game Metrics: Their True Nature and What You Shouldn’t Live Without

Декабрь 5, 20137

Facts about Christian: Favorite games: Old-school shooters, mostly Quake 1, Team Fortress, and Bioshock Favorite GA tool: Heatmaps Favori... Подробнее

Cutting edge AAA shading technology for all

Ноябрь 21, 201326

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Подробнее

Broaden your reach with multiplatform publishing

Май 15, 20135

Designing content for multiple platforms becomes far easier if you think a few things through before you start. If you get your processes ri... Подробнее

Unity at GDC 2013

Март 19, 20137

Of course, things weren’t always like this here at Unity. We’ve come a long way since we first exhibited 7 years ago. Back in 2007, we had a... Подробнее