Автор публикаций Eric Heitz

Procedural Stochastic Texturing in Unity

+1 14 февраля, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Подробнее

Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

2 октября, 2017

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 ... Подробнее

Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines

21 июля, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm) ACM SIGGRAPH Courses 2017 Abstract We recently introduced a new real-tim... Подробнее

A Spherical Cap Preserving Parameterization for Spherical Distributions

9 мая, 2017

Jonathan Dupuy, Eric Heitz and Laurent Belcour ACM SIGGRAPH 2017 Abstract We introduce a novel parameterization for spherical distr... Подробнее

Linear-Light Shading with Linearly Transformed Cosines

17 апреля, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucas film) Book chapter in GPU Zen Abstract We recently introduced a new real-time... Подробнее

Analytical Calculation of the Solid Angle Subtended by an Arbitrarily Positioned Ellipsoid to a Point Source

8 февраля, 2017

Nuclear Instruments and Methods in Physics Research We present a geometric method for computing an ellipse that subtends the same solid-a... Подробнее

Additional Progress Towards the Unification of Microfacet and Microflake Theories

23 августа, 2016

Jonathan Dupuy (Unity Technologies), Eric Heitz (Unity Technologies) and Eugene d'Eon (8i) EGSR 2016 (Experimental Ideas & Implementa... Подробнее

Real-Time Area Lighting: a Journey from Research to Production

3 августа, 2016

Real-time area lighting has been a long-running quest in games, with many avenues (and dead ends!) explored, but recent research has provide... Подробнее

Real-Time Polygonal-Light Shading with Linearly Transformed Cosines

26 мая, 2016

 Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt ACM SIGGRAPH 2016 Motivation Shading with area lights adds a great deal of re... Подробнее