Автор публикаций Jon Watts

Your Questions: Cloud Content Delivery and Addressables

5 января, 20211

The Addressable Asset System is a vital feature for many Unity users – particularly those with lots of content to manage. We’ve noticed some... Подробнее

Mobile Studios Go Agile with Cloud Content Delivery

4 декабря, 20206

Concrete Software and Nifty Games use CCD to deliver content efficiently with maximum impact With Cloud Content Delivery (CCD), we are ma... Подробнее

How to get the most out of GameTune

2 декабря, 2020

Maximize your machine learning results with these best practices GameTune optimizes your players’ gameplay experiences in real-time. Leve... Подробнее

Learn effective strategies for keeping your players engaged

23 ноября, 20203

Operating a live game is a delicate process, but data can guide you to the right messaging and mechanics to help your players get the most o... Подробнее

How A/B testing can help you optimize your mobile game

13 июля, 20206

A/B testing takes away the guesswork from the process of improving games. In games, at any one time, countless variables have an impact o... Подробнее

A better way to track events in your game

3 июля, 20208

Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking.... Подробнее

Player-first engagement: Learnings from deltaDNA

15 мая, 2020

To establish and maintain player engagement, you need to operate on both the macro and the micro levels: adhere to best practices game-wide ... Подробнее