Автор публикаций Kristyna Hougaard

Behind the Lost Crypt: Art in our new 2D Sample project

6 февраля, 20201

We’ve recently hosted a webinar about our new 2D sample project, Lost Crypt. Huge thanks to all of you who joined and contributed to a great... Подробнее

Creating a third-person zombie shooter with DOTS

27 ноября, 201912

We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when... Подробнее

Unity Hackweek 2018: Creating X Together

4 июля, 20186

When do you do your best creative work? At Unity, we know that when you’re around people you trust, in a relaxed, friendly environment, and ... Подробнее

Как растить и развивать ваше игровое сообщество

4 июля, 20164

Отвечая за активности Unity в социальных медиа и форумах, я и моя команда постоянно встречаем людей, которые сталкиваются с трудностями в пр... Подробнее

Unity at Hack Week 11

25 мая, 201614

How do we maintain the fast pace of innovation and maintain a stable product at the same time? Hack weeks are a part of the answer. The prin... Подробнее

Launching a successful product on the Asset Store

9 февраля, 20167

Have you ever thought about making some extra money on the Asset Store? Or do you just want more people to see your awesome art and tools? H... Подробнее

КОМАНДНАЯ РАБОТА С ПОМОЩЬЮ UNITY И UNITY CLOUD BUILD

26 октября, 20152

Очевидно, что для претворения в жизнь амбициозных игровых проектов необходима слаженная работа разработчиков. Две небольшие студии рассказыв... Подробнее

Unity and Anime Studio Pro: The Making of Monster Mingle

10 июня, 201513

When Chris O’Shea and the team at Cowly Owl had the idea for their recent game Monster Mingle, they realized that their vision requires real... Подробнее

Color Grading with Unity and the Asset Store

12 мая, 201511

It takes a split second for a brain to judge your game’s visual style. Color grading, a post processing visual effect, is often the secret s... Подробнее

Capital: Adventures in adventure creating

21 апреля, 20156

Games can be the perfect medium to tell stories with. But how do you get started when you’re not a coder? I talked to the film maker and gam... Подробнее

Crossy Road and Unity Ads

13 января, 201516

UPDATE: Now at $3 million At our GDC event, we were proud to announce that the iOS version of Crossy Road has earned over $3 million with U... Подробнее

Indie while Expecting: The Story of Glyph Quest

17 декабря, 201429

Can you charge for a game you made with the free version of Unity? Yes. YES! Making money off games is always hard, of course. But with Unit... Подробнее

The Sound Engineer and the Asset Store

27 ноября, 201421

Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... Подробнее