Автор публикаций Kristyna Hougaard

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

14 октября, 201429

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... Подробнее

Universal Fighting Engine: Building a business on the Asset Store

9 октября, 201411

Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... Подробнее

Should I do it myself, or use the Asset Store?

1 сентября, 201424

“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... Подробнее

Assets that rock

21 июля, 201427

Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’... Подробнее

DevGamm: In Russia, Unity develops with you

10 июня, 20146

Until recently, the Russian market has been supported from Vilnius, with evangelist Oleg Pridiuk spearheading community outreach. At DevGamm... Подробнее

From Zero to Hero: The Asset Store Publisher Story

4 июня, 20146

The Australian developer is the more chaotic half of the Doppler Interactive duo. Wife Jessica provides game ideas for their projects as wel... Подробнее

Easy game development: a peek at the GameAnalytics PlayMaker integration

22 мая, 20146

Simon Millard is responsible for designing and implementing the GameAnalytics SDK for Unity. He’s also a passionate independent game develop... Подробнее

The Novelist and the Asset Store: The Visual Scripting Story

8 мая, 20143

Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Подробнее

Showing off the Shy Shaders

1 мая, 201412

While Unity 5 will make shader programming a breeze, there are still a lot of specialist assets that will come in handy in specific situatio... Подробнее

The Mouse and the Asset Store: The Story of Ghost of a Tale

23 апреля, 20143

During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Подробнее

Extending the Unity Editor

17 апреля, 20143

There are thousands of editor extensions out there, some are only used by developers on specific projects, but a lot of them are accessible ... Подробнее

Assets for Animation Awesomeness

10 апреля, 201410

They capture all imaginable movements, from breakdancing, throwing enchantments or swinging a katana to sitting and drinking coffee. We pick... Подробнее

Unity and Architecture

6 марта, 20147

Interactive applications allow you to walk around something that hasn’t been built yet or has been lying in ruins for centuries. Even though... Подробнее