This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Подробнее
This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Подробнее
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Подробнее
As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Подробнее
When you do this in Unity:
Unity does something special with the == operator. Instead of what most people would expect, we have a special... Подробнее
Lot’s of news around Flash today! Let’s get started:
We’re officially collaborating with Adobe to make Unity and Flash work great togethe... Подробнее
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Подробнее
These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the ... Подробнее
A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explain... Подробнее
During the summer, I've had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity'... Подробнее
Some time ago we've announced our third Unite conference.
The conference will have many Unity employees, as well as Unity users, giving p... Подробнее
During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... Подробнее
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... Подробнее
Сделано в Unity
Готовое решение для создания, поддержки и монетизации игр — и не только.
Принимайте осознанные решения на основе анализа данных BIM в среде с трехмерной графикой реального времени.
Создавайте интеллектуальные приложения дополненной реальности, полностью интегрированные с реальным миром.
Создавайте ультрареалистичные миры, заручившись помощью ИИ в разработке художественного оформления для ускорения вашей работы.
Услуги по лицензированию переноса сборок проектов на Unity на сетевое оборудование.