Автор публикаций Marc Tanenbaum

Improve workflows, validate decisions, and avoid errors with Presets

+1 Октябрь 11, 201913

With Presets, you can customize the default state of just about anything in Unity – Components, Importers, Managers – without coding. Preset... Подробнее

Standard Events Explained: Part 2 — Application and Progression

Август 9, 20174

So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. Th... Подробнее

Standard Events Explained: Part 1 — Onboarding

Июнь 9, 20174

In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... Подробнее

Introducing Standard Events

Май 12, 20179

"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... Подробнее

Hackers, InterWebz, and Fish Tacos

Февраль 22, 20174

In the harsh chill of a San Diego February... Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway... 1... Подробнее

Stoking the fire: Heatmaps Rekindled

Июнь 29, 201616

The heat is on! Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... Подробнее