Автор публикаций Morten Mikkelsen

GGX in Unity 5.3

Март 11, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Подробнее

GGX in Unity 5.3

Январь 25, 20169

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Подробнее