Автор публикаций Morten Mikkelsen

Normal map compositing using the surface gradient framework in Shader Graph

20 ноября, 201911

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and grap... Подробнее

GGX in Unity 5.3

11 марта, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Подробнее

GGX in Unity 5.3

25 января, 20169

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Подробнее