Автор публикаций Silvia Rasheva

The Heretic: VFX Character out now

20 мая, 20203

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Подробнее

The Heretic: Digital Human package out now

13 мая, 202018

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Подробнее

WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

+2 5 июня, 201815

What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... Подробнее

Adam Demo executable and assets released

1 ноября, 201644

We showed a short version of our Adam demo at GDC 2016, and this summer attendees at our Unite Europe conference were able to view the full ... Подробнее

Texturing high-fidelity characters: Working with Quixel Suite for Unity 5

2 февраля, 20164

Following the release of the assets from our demo “The Blacksmith”, we got many requests for more information on the artistic side of creati... Подробнее


10 ноября, 201588

Как вы знаете, Unity 5.3, которая выходит в начале декабря, будет иметь экранное ретрейсинговое отражение (creen-space raytraced reflections... Подробнее

The Blacksmith Releases: Executable, Assets, Tools and Shaders

24 июня, 201583

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, h... Подробнее

Making of The Blacksmith: Animation, Camera effects, Audio/Video

22 июня, 201517

In this blog post we’ll be sharing our animation pipeline, and our approach to the post effects and audio and video output in the short film... Подробнее

Making of The Blacksmith: Scene setup, Shading, Lighting

17 июня, 201525

In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... Подробнее

Making of The Blacksmith: Concept and Art Production

15 июня, 201511

For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... Подробнее

The Blacksmith FAQ & Unity’s Demo Team

11 июня, 201516

Since showing our short film The Blacksmith at GDC 2015 in March, we've received many questions from our community. Here we introduce the te... Подробнее