Автор публикаций Tim Cooper

Scriptable Render Pipeline Overview

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Подробнее

Январь 31, 201822

2018 and Graphics

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Подробнее

Январь 18, 201845

Пост-эффекты в Unity (предварительный выпуск)

Всем привет! Сейчас мы разрабатываем новые пост-эффекты (image effects) для Unity. Идея, которая стоит за этим, заключается в том, чтобы эфф... Подробнее

Декабрь 10, 201540


В Unity 4.6 / 5.0 существует проблема: пакеты данных для рендеринга пользовательского интерфейса генерируются очень медленно. Этому есть нес... Подробнее

Сентябрь 7, 201542

4.1 Graphics Features

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Подробнее

Март 15, 201317

Unity Serialization

So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... Подробнее

Октябрь 25, 201220

Cursor API

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... Подробнее

Октябрь 22, 201224

Unity 4: AAA graphics and performance for your mobile games

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Подробнее

Июль 5, 201233