Автор публикаций Tim Cooper

Introduction to Shader Graph: Build your shaders with a visual editor

27 февраля, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Подробнее

The Lightweight Render Pipeline: Optimizing Real Time Performance

21 февраля, 201816

Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post. In a recent blog post we introduced th... Подробнее

Scriptable Render Pipeline Overview

31 января, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Подробнее

2018 and Graphics

18 января, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Подробнее

Пост-эффекты в Unity (предварительный выпуск)

10 декабря, 201540

Всем привет! Сейчас мы разрабатываем новые пост-эффекты (image effects) для Unity. Идея, которая стоит за этим, заключается в том, чтобы эфф... Подробнее


7 сентября, 201542

В Unity 4.6 / 5.0 существует проблема: пакеты данных для рендеринга пользовательского интерфейса генерируются очень медленно. Этому есть нес... Подробнее

4.1 Graphics Features

15 марта, 201317

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Подробнее

Unity Serialization

25 октября, 201220

So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... Подробнее

Cursor API

22 октября, 201224

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... Подробнее

Unity 4: AAA graphics and performance for your mobile games

5 июля, 201233

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Подробнее