We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Подробнее
Автор публикаций Thomas Petersen
Прошло полтора года после предыдущего разбора инцидентов. Нам нужны были актуальные данные, поэтому мы делаем это снова. Уточним терминолог... Подробнее
In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... Подробнее
Thus we made the decision to make Unity Test Tools available for our users, which we hope will help you attain a high quality in your code... Подробнее
Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... Подробнее
Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... Подробнее
The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Подробнее
In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... Подробнее
Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Подробнее
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