We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Подробнее
Прошло полтора года после предыдущего разбора инцидентов. Нам нужны были актуальные данные, поэтому мы делаем это снова.
Уточним терминолог... Подробнее
The QA mini site is a one stop place for our blogs, our public test suites, the Unity Test Tools and the patch releases. You will be able to... Подробнее
In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... Подробнее
Thus we made the decision to make Unity Test Tools available for our users, which we hope will help you attain a high quality in your code... Подробнее
Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... Подробнее
We wanted answers to a few questions:
How many bugs can we find in those reports?
How good is our rating system? (brief explanation be... Подробнее
Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... Подробнее
Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... Подробнее
In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Подробнее
In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... Подробнее
Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... Подробнее
Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Подробнее