Автор публикаций William Armstrong

Launching today: New game design course in partnership with USC

Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide... Подробнее

Январь 29, 20199

Spotlight Team Best Practices: GUID based references

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Подробнее

Июль 19, 201828

Spotlight Team Best Practices: Object placement and physics

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Подробнее

Январь 3, 20189

Spotlight Team Best Practices: Project Setup

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Подробнее

Август 10, 201721

Spotlight Team Best Practices: Collision Performance Optimization

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Подробнее

Июль 26, 20176

Spotlight Team Best Practices: Optimizing the Hierarchy

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Подробнее

Июнь 29, 201737

Building for Reuse — Mecanim on ReCore

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Подробнее

Октябрь 11, 201613