Автор публикаций William Armstrong

Launching today: New game design course in partnership with USC

29 января, 20199

Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide... Подробнее

Spotlight Team Best Practices: GUID based references

19 июля, 201828

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Подробнее

Spotlight Team Best Practices: Object placement and physics

3 января, 20189

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Подробнее

Spotlight Team Best Practices: Project Setup

10 августа, 201721

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Подробнее

Spotlight Team Best Practices: Collision Performance Optimization

26 июля, 20176

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Подробнее

Spotlight Team Best Practices: Optimizing the Hierarchy

29 июня, 201737

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Подробнее

Building for Reuse — Mecanim on ReCore

11 октября, 201613

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Подробнее