Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... Подробнее
Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get?
After 15 months, Nicola... Подробнее
“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... Подробнее
Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’... Подробнее
Fuse by Mixamo. Save 20% 'til June 11th!
Want unique characters in your 3D projects? Fuse gives you the ability to quickly create quality ... Подробнее
The Australian developer is the more chaotic half of the Doppler Interactive duo. Wife Jessica provides game ideas for their projects as wel... Подробнее
Simon Millard is responsible for designing and implementing the GameAnalytics SDK for Unity. He’s also a passionate independent game develop... Подробнее
Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Подробнее
While Unity 5 will make shader programming a breeze, there are still a lot of specialist assets that will come in handy in specific situatio... Подробнее
Hello everybody! My name is Emil and I will be your guide on this tour of Behave 2 for Unity. Having previously worked at Unity Technologies... Подробнее
During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Подробнее
There are thousands of editor extensions out there, some are only used by developers on specific projects, but a lot of them are accessible ... Подробнее
They capture all imaginable movements, from breakdancing, throwing enchantments or swinging a katana to sitting and drinking coffee. We pick... Подробнее
Сделано в Unity